Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
When dealing with an alien race, Early Aubert have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Early Aubert's ship is damaged, and Early Aubert have to hitch-hike Early Aubert's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Early Aubert is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Betrayed by a friend. One of Early Aubert's Contacts or Allies betrays Early Aubert, ending Early Aubert's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
50 |
Contact with Government. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Early Aubert is sent to a new community or parish to preach The Word among the poor. |
10 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |