Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Risk Early Snyder's fortune on a possibility lucrative deal and win. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A good deal ensures Early Snyder is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Early Snyder's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
38 |
Became a Army (Army Support) with the new title Private. |
6 |
41 |
Surrounded and outnumbered by the enemy, Early Snyder hold out until relief arrives. |
6 |
42 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
7 |
42 |
Continued as Army (Army Support). |
7 |
46 |
Advanced training in a specialist field |
8 |
46 |
Voluntarily left Army Support |
8 |
46 |
Failed to qualify for Artist (Entertainer). |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
50 |
Attempted a risky adventure and was wildly successful. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Opponents of Early Snyder's belief system ambush Early Snyder. |
10 |
53 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
11 |
53 |
Returned to Drifter (Scavenger). |
11 |
57 |
Promoted to Drifter (Scavenger) rank 1. |