Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Eddie Corbeld is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Drafted into Merchant Marine |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
46 |
Failed to qualify for Artist (Entertainer). |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
48 |
Survived a risky adventure but gained nothing. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Suffer from a life-threatening illness. |
10 |
52 |
Failed to qualify for Corporate (Citizen). |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
53 |
Survived a risky adventure but gained nothing. |