Retired Ensign Edward Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 58 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 10 (1)11165A
Sunburn
 
Skills
Advocate 1
Athletics 0
Carouse 0
Drive (Hovercraft) 1
Electronics 0
Flyer (Airship) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Persuade 2
Pilot (Capital Ships) 2
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Citizen Worker 01
Navy Line/Crew Ensign1 / 03
Drifter Wanderer 02
Believer Missionary/Humanitarian Project Worker12
Agent Law Enforcement Corporal12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Mittie Corney Rival 2 0 0 4 Sylean (F/32)
Liye Haha He Contact 2 1 0 1 Ael Yael (M/59)
Liye Haha He is a questionable figure such as a criminal, pirate or disgraced noble.
Electa Weddall Enemy 0 3 1 0 Tezcat (F/72)
Electa Weddall has life-changing event that creates new responsibilities.
Fairy McGrath Ally 2 0 3 3 Yilean (F/54)
Fairy McGrath’s relationships have begun to affect the character.
Fairy McGrath is missing under suspicious circumstances.
Grayce Rivera Contact 3 0 2 1 Answerin (F/58)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 22 Edward Sims is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2 22 Became a Citizen (Worker).
2 23 Lightly injured, no permanent damage. Fully recovered.
3 26 Voluntarily left Worker
3 26 Switched to Navy (Line/Crew) with previous rank.
3 27 Vessel participates in a diplomatic mission.
3 27 Gain a contact.
3 30 Commissioned in Navy (Line/Crew) with the new title Ensign.
4 30 Continued as Navy (Line/Crew).
4 33 Advanced training in a specialist field.
5 34 Continued as Navy (Line/Crew).
5 35 Scarred. Fully recovered. Owe 2,500 for medical bills.
6 35 Became a Drifter (Wanderer).
6 37 Edward Sims do not know what happened to Edward Sims. There is a gap in Edward Sims's memory.
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 38 Opponents of Edward Sims's belief system ambush Edward Sims.
7 38 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
8 38 Returned to Drifter (Wanderer).
8 41 Drafted into Law Enforcement
8 42 Forced to muster out.
9 42 Became a Agent (Law Enforcement) with the new title Rookie.
9 43 Edward Sims's work ends up coming home with Edward Sims, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 46 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
10 46 Continued as Agent (Law Enforcement).
10 48 Life ruined by a criminal gang. Gain the gang as an Enemy
11 48 Returned to Believer (Missionary/Humanitarian).
11 52 A new romantic starts. Gain an Ally.
11 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 52 Aging Crisis. Owe 20,000 for medical bills.
12 52 Retired at age 52.
12 52 Voluntarily left Missionary/Humanitarian
12 52 Retired.
12 53 Betrayal. Convert an Ally into a Rival or Enemy.
13 56 Aging Crisis. Owe 20,000 for medical bills.
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