Retired 3rd Officer Elie Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 58 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 10 (1) 7 (0)111AA7
Furtive, Nagging, Low drive
 
Skills
Admin 0
Advocate 2
Animals 0
Art (Performing/Performer) 1
Astrogation 3
Broker 0
Diplomat 0
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computer) 1
Gun Combat (Archaic) 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Seafarer 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer35
Citizen Corporate 12
Scout Courier Scout12
Drifter Barbarian 01
Believer Holy Warrior Fighter11
 
Name Type Affinity Enmity Power Influence Species
Godfrey McRoddon Contact 2 0 1 3 Dynchia, Imperium (M/85)
Henrietta Pabst Ally 4 0 0 0 Zhodani, Imperium (F/51)
Jeff Ortiz Contact 3 1 0 1 Geonee (M/17)
Jeff Ortiz loses some of their power base.
Sina Shorten Enemy 0 2 3 2 Kedepu (F/57)
Gay Carson Enemy 0 3 3 2 Kedepu (M/27)
Daisy Oliver Contact 2 2 0 0 Kedepu (F/31)
William Shelton Enemy 0 4 1 0 Kedepu (F/52)
Kate Morrissy Enemy 0 3 2 0 Kedepu (F/43)
Kate Morrissy has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Make an unexpected connection outside Elie Palmer's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 28 Given advanced training in a specialist field
4 30 Continued as Merchant (Merchant Marine).
4 34 Make an unexpected connection outside Elie Palmer's normal circles. Gain a Contact.
4 34 Forced to continue current assignment.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 A sudden war destroys Elie Palmer's trade routes and contacts, forcing Elie Palmer to flee that region of space.
5 38 Gain rebels as Enemy
6 38 Became a Citizen (Corporate).
6 40 Elie Palmer rise to a position of power in Elie Palmer's colony or corporation.
6 42 Promoted to Citizen (Corporate) rank 1.
7 42 Continued as Citizen (Corporate).
7 46 Life ruined by a criminal gang. Gain the gang as an Enemy
8 46 Became a Scout (Courier).
8 48 When dealing with an alien race, Elie Palmer botch an opportunity to gather extra intelligence about them.
8 48 Elie Palmer's ship is damaged, and Elie Palmer have to hitch-hike Elie Palmer's way back across the stars to the nearest scout base.
8 48 Gain 1 Contacts. Gain 2 Enemies.
8 50 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 50 Continued as Scout (Courier).
9 53 Psychologically damaged by Elie Palmer's time in the scouts.
10 53 Failed to qualify for Corporate Agent (Agent).
10 53 Became a Drifter (Barbarian).
10 54 Suffer from a life-threatening illness.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Retired at age 54.
11 54 Became a Believer (Holy Warrior) with the new title Hopeful.
11 56 Elie Palmer accepted an offer of inducements to betray Elie Palmer's faith. Gain 450,000 in cash.
11 58 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 58 Aging Crisis. Owe 30,000 for medical bills.
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