Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Elmer Hernandez's scout ship. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Severely injured. Owe 10,000 for medical bills. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Moved to a new world. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
29 |
Gained a contact. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Elmer Hernandez's Contacts or Allies betrays Elmer Hernandez, ending Elmer Hernandez's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Retired. |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Accused of a crime. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |