Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
25 |
Rewarded for a successful mission. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
28 |
Became a Scholar (Scientist). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
32 |
Continued as Scholar (Scientist). |
6 |
35 |
Refused to perform research that goes against Elmo Duffey's conscience. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Scholar (Scientist) rank 1. |
7 |
36 |
Continued as Scholar (Scientist). |
7 |
39 |
Caught cheating in some fashion, advancing Elmo Duffey's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Gain an Enemy |
7 |
40 |
Promoted to Scholar (Scientist) rank 2. |
8 |
40 |
Continued as Scholar (Scientist). |
8 |
43 |
Advanced training in a specialist field. |
9 |
44 |
Continued as Scholar (Scientist). |
9 |
45 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
9 |
48 |
Promoted to Scholar (Scientist) rank 3. |
10 |
48 |
Continued as Scholar (Scientist). |
10 |
50 |
Agreed to perform research that goes against Elmo Duffey's conscience. Gain 2 Enemies. |
10 |
52 |
Promoted to Scholar (Scientist) rank 4. |
11 |
52 |
Continued as Scholar (Scientist). |
11 |
53 |
Entangled in a bureaucratic or legal morass that distracts Elmo Duffey from Elmo Duffey's work. |
11 |
56 |
Forced to muster out. |