Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
25 |
Smuggle illegal items onto a planet. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Risk Elmore Sweet's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A sudden war destroys Elmore Sweet's trade routes and contacts, forcing Elmore Sweet to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Became a Agent (Intelligence). |
7 |
43 |
An investigation takes on a dangerous turn. |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Continued as Agent (Intelligence). |
8 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
47 |
Returned to Merchant (Merchant Marine). |
9 |
50 |
Moved to a new world. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Risk Elmore Sweet's fortune on a possibility lucrative deal and win. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 7. |