Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Win a prestigious prize for Elsie Lynch's work. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Work leads to a considerable breakthrough. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Entertainer (Performer). |
3 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Elsie Lynch's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A series of bad deals and decisions force Elsie Lynch into bankruptcy. Elsie Lynch salvages what Elsie Lynch can. |
7 |
38 |
Failed to qualify for Explorer (Scout). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Switched to Scholar (Scientist) with previous rank. |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
44 |
Continued as Scholar (Scientist). |
9 |
47 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Scholar (Scientist). |
10 |
49 |
Assigned to work on a secret project for a patron or organisation. |
10 |
52 |
Promoted to Scholar (Scientist) rank 2. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Attempted to change assignments. |
11 |
52 |
Failed to qualify for Field Researcher (Scholar). |
11 |
52 |
Continued as Scholar (Scientist). |
11 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
56 |
Promoted to Scholar (Scientist) rank 3. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |