Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Encounter a Psionic institute. |
1 |
19 |
Tested for psionic powers |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Attacked by enemies that Elvin Doyle easily defeat. |
3 |
30 |
Gain Enemy if Elvin Doyle don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 4. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Corporate Agent). |
6 |
41 |
Established a network of contacts. Gain 1 contacts. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
53 |
Failed to qualify for Journalist (Entertainer). |
10 |
53 |
Switched to Drifter (Wanderer). |
10 |
55 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |