Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
Elwood Dunn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elwood Dunn fail to help. Gain an Enemy. |
5 |
34 |
Elwood Dunn inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Voluntarily left Courier |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Attacked by enemies that Elwood Dunn easily defeat. |
7 |
44 |
Gain Enemy if Elwood Dunn don't already have one. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Elwood Dunn's Contacts or Allies betrays Elwood Dunn, ending Elwood Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Failed to qualify for Law Enforcement (Agent). |
9 |
46 |
Switched to Drifter (Scavenger). |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
52 |
Elwood Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Became a Entertainer (Journalist). |
11 |
55 |
Gain a patron in the arts. Gain an Ally |
11 |
56 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |