Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Emerson Mcandrew easily defeat. |
1 |
22 |
Gain Enemy if Emerson Mcandrew don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Emerson Mcandrew do not know what happened to Emerson Mcandrew. There is a gap in Emerson Mcandrew's memory. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Emerson Mcandrew rise to a position of power in Emerson Mcandrew's colony or corporation. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
36 |
Find Ancient Technology. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Emerson Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Worker (Citizen). |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Suffer from a life-threatening illness. |
9 |
45 |
Became a Agent (Intelligence). |
9 |
46 |
Emerson Mcandrew went above and beyond the call of duty. |
9 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Agent (Intelligence). |
10 |
52 |
Hard times caused by a lack of interstellar trade costs Emerson Mcandrew's job. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |