Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Emile Graham is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Opponents of Emile Graham's belief system ambush Emile Graham. |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Failed to qualify for Colonist (Citizen). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Established a network of contacts. Gain 3 contacts. |
3 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
26 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Hard times caused by a lack of interstellar trade costs Emile Graham's job. |
5 |
28 |
Failed to qualify for Worker (Citizen). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
29 |
Emile Graham do not know what happened to Emile Graham. There is a gap in Emile Graham's memory. |
6 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
34 |
Make an unexpected connection outside Emile Graham's normal circles. Gain a Contact. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
41 |
Forced to muster out. |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
44 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
46 |
Opponents of Emile Graham's belief system ambush Emile Graham. |
10 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
46 |
Returned to Drifter (Wanderer). |
11 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
48 |
Retired at age 48. |
12 |
48 |
Retired. |
12 |
52 |
Moved to a new world. |
13 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
54 |
Gained a contact. |
14 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |