Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Ephriam Casey's job. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Vessel participates in a notable military engagement. |
3 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Ephriam Casey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Failed to qualify for Field Researcher (Scholar). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
35 |
Gain Enemy if Ephriam Casey don't already have one. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Moved to a new world. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Ephriam Casey's Contacts or Allies betrays Ephriam Casey, ending Ephriam Casey's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Ephriam Casey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
49 |
Good fortune |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
52 |
Drafted into Merchant Marine |
10 |
54 |
Forced to muster out. |
11 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |