Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Became a Merchant (Broker). |
4 |
27 |
Continued as Merchant (Broker). |
4 |
29 |
Encounter a Psionic institute. |
4 |
29 |
Tested for psionic powers |
5 |
31 |
Continued as Merchant (Broker). |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Make an unexpected connection outside Eva Arnold's normal circles. Gain a Contact. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Eva Arnold's Contacts or Allies betrays Eva Arnold, ending Eva Arnold's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Free Trader (Merchant). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Scout (Explorer). |
8 |
46 |
Eva Arnold's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eva Arnold fail to help. Gain an Enemy. |
8 |
46 |
Eva Arnold inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
46 |
Continued as Scout (Explorer). |
9 |
49 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
49 |
Returned to Drifter (Wanderer). |
10 |
52 |
Severely injured. Owe 5,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
Eva Arnold accepted an offer of inducements to betray Eva Arnold's faith. Gain 320,000 in cash. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |