Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Entertainer (Artist). |
2 |
24 |
One of Everett Jemmy's pieces of art is stolen, and the investigation brings Everett Jemmy into the criminal underworld. |
2 |
25 |
Promoted to Entertainer (Artist) rank 1. |
3 |
25 |
Continued as Entertainer (Artist). |
3 |
29 |
One of Everett Jemmy's pieces of art is stolen, and the investigation brings Everett Jemmy into the criminal underworld. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
37 |
Gain a contact outside of normal circles. |
5 |
37 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
37 |
Continued as Psion (Psi-Warrrior). |
6 |
38 |
Gain a contact outside of normal circles. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Given advanced training in a specialist field |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Embroiled in legal trouble. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |