Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Evert Robertson's time in the scouts. |
2 |
21 |
Became a Citizen (Worker). |
2 |
22 |
Evert Robertson's business expands, Evert Robertson's corporation grows, or the colony thrives. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
29 |
Political upheaval strikes Evert Robertson's homeworld, and Evert Robertson is caught up in the revolution. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
Evert Robertson is rewarded for Evert Robertson's diligence or cunning. |
5 |
37 |
Promoted to Citizen (Worker) rank 3. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
39 |
Evert Robertson gain experience in a technical field as a computer operator or surveyor. |
6 |
41 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
7 |
41 |
Voluntarily left Worker |
7 |
41 |
Returned to Scout (Explorer). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Became a Rogue (Thief). |
8 |
45 |
Evert Robertson spend months in the dangerous criminal underworld. |
8 |
47 |
Promoted to Rogue (Thief) rank 1. |
9 |
47 |
Continued as Rogue (Thief). |
9 |
50 |
Involved in a feud with a rival criminal organization. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Pirate (Rogue). |
10 |
51 |
Continued as Rogue (Thief). |
10 |
52 |
A new romantic starts. Gain an Ally. |
10 |
55 |
Promoted to Rogue (Thief) rank 2. |