Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
26 |
Nearly killed. Fully recovered. |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Ferd Magrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ferd Magrath fail to help. Gain an Enemy. |
3 |
28 |
Psychologically damaged by Ferd Magrath's time in the scouts. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Ferd Magrath survey an alien world. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Perform an exemplary service for the scouts. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Psychologically damaged by Ferd Magrath's time in the scouts. |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Gained a contact. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
45 |
Failed to qualify for Scientist (Scholar). |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
47 |
Ferd Magrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Merchant (Broker). |
10 |
50 |
Make an unexpected connection outside Ferd Magrath's normal circles. Gain a Contact. |
10 |
51 |
Promoted to Merchant (Broker) rank 1. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
53 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired at age 55. |