Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Suffered a deep tragedy. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Gained a contact. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Forrest Gabb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Corporate Agent (Agent). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Forrest Gabb's Contacts or Allies betrays Forrest Gabb, ending Forrest Gabb's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Courier (Scout). |
8 |
42 |
Returned to Drifter (Barbarian). |
8 |
46 |
Forrest Gabb do not know what happened to Forrest Gabb. There is a gap in Forrest Gabb's memory. |
9 |
46 |
Became a Scout (Courier). |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Explorer (Scout). |
10 |
50 |
Continued as Scout (Courier). |
10 |
53 |
When dealing with an alien race, Forrest Gabb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
54 |
Continued as Scout (Courier). |
11 |
57 |
When dealing with an alien race, Forrest Gabb botch an opportunity to gather extra intelligence about them. |
11 |
57 |
Forrest Gabb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |