Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Make a breakthrough in Forrest Hall's field. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Work leads to a considerable breakthrough. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Make a breakthrough in Forrest Hall's field. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
Assigned to work on a secret project for a patron or organisation. |
5 |
38 |
Promoted to Scholar (Scientist) rank 3. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
39 |
Win a prestigious prize for Forrest Hall's work. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
A notable academic consults with Forrest Hall about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
49 |
Opponents of Forrest Hall's belief system ambush Forrest Hall. |
8 |
49 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Make an unexpected connection outside Forrest Hall's normal circles. Gain a Contact. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |