Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
25 |
Foster Reekey spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Citizen (Worker). |
4 |
32 |
Foster Reekey's business expands, Foster Reekey's corporation grows, or the colony thrives. |
5 |
32 |
Voluntarily left Worker |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Foster Reekey do not know what happened to Foster Reekey. There is a gap in Foster Reekey's memory. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
47 |
Contact with Government. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
51 |
Drafted into Ground Assault |
9 |
52 |
Promoted to Drifter (Barbarian) rank 3. |
10 |
52 |
Became a Marine (Ground Assault) with the new title Marine. |
10 |
53 |
Lost eye or limb. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Foster Reekey faith enjoys an explosion of popularity largely thanks to Foster Reekey's efforts. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |