Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Moved to a new world. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Risk Frank McDonaugh's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Frank McDonaugh's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A sudden war destroys Frank McDonaugh's trade routes and contacts, forcing Frank McDonaugh to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
42 |
Gained a contact. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
47 |
Gain Enemy if Frank McDonaugh don't already have one. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Encounter a Psionic institute. |
9 |
49 |
Tested for psionic powers |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
55 |
Promoted to Drifter (Wanderer) rank 3. |