Gene Teague  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 58 M 2 (-2) 2 (-2) 2 (-2) 6 (0) 3 (-1) 6 (0)222636
Straightforward, Clubfoot, Effervescent
 
Skills
Admin 0
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Heavy Weapons (Vehicle) 2
Mechanic 1
Melee 0
Pilot 0
Recon 2
Steward 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Lance Corporal11
Merchant Merchant Marine 3rd Officer34
Drifter Wanderer 01
Scout Explorer Scout13
Drifter Barbarian 01
 
EducationGraduated
Army Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Altha Borthwell Rival 1 1 0 1 Halka (F/44)
Lucian Gordon Rival 1 0 0 1 Halka (M/51)
Carey Shaw Rival 0 3 1 3 Darrian, Imperium (M/44)
Carey Shaw is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 19 Expand the field of Heavy Weapons (Vehicle), but gain a Rival in Gene Teague's former tutor.
1 22 Graduated.
2 22 Became a Army (Army Support) with the new title Private.
2 23 Surrounded and outnumbered by the enemy, Gene Teague hold out until relief arrives.
2 26 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
3 26 Voluntarily left Army Support
3 26 Failed to qualify for Line/Crew (Navy).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 A good deal ensures Gene Teague is living the high life for a few years.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 34 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 Moved to a new world.
5 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 39 Severely injured. Fully recovered.
7 39 Failed to qualify for Corporate Agent (Agent).
7 39 Became a Drifter (Wanderer).
7 40 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 40 Became a Scout (Explorer).
8 44 Spend several years jumping from world to world in Gene Teague's scout ship.
9 44 Continued as Scout (Explorer).
9 48 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 48 Promoted to Scout (Explorer) rank 1 with the new title Scout.
10 48 Continued as Scout (Explorer).
10 51 Psychologically damaged by Gene Teague's time in the scouts.
11 51 Switched to Drifter (Barbarian).
11 53 Find valuable salvage.
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