Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies that General Rand easily defeat. |
5 |
37 |
Gain Enemy if General Rand don't already have one. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
General Rand is chosen to represent General Rand's faith in a vid show or other highly public forum. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
44 |
General Rand is chosen to represent General Rand's faith in a vid show or other highly public forum. |
8 |
46 |
Voluntarily left Mainstream Believer |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
50 |
A good deal ensures General Rand is living the high life for a few years. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
51 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Explorer (Scout). |
10 |
54 |
Switched to Drifter (Scavenger). |
10 |
56 |
Good fortune |