Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Gerald Cochran's trade routes and contacts, forcing Gerald Cochran to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Continued as Merchant (Merchant Marine). |
2 |
22 |
Scarred. Owe 2,500 for medical bills. |
3 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
26 |
A police detective or rival criminal forces Gerald Cochran to flee and vows to hunt Gerald Cochran down. Gain an Enemy. |
4 |
26 |
Continued as Rogue (Pirate). |
4 |
28 |
Backstab a fellow rogue for personal gain. |
4 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
30 |
Continued as Rogue (Pirate). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
34 |
Continued as Rogue (Pirate). |
6 |
35 |
A job goes wrong, forcing Gerald Cochran to flee off-planet. |
7 |
35 |
Became a Scholar (Scientist). |
7 |
39 |
Win a prestigious prize for Gerald Cochran's work. |
8 |
39 |
Continued as Scholar (Scientist). |
8 |
42 |
Make a breakthrough in Gerald Cochran's field. |
8 |
43 |
Promoted to Scholar (Scientist) rank 1. |
9 |
43 |
Continued as Scholar (Scientist). |
9 |
47 |
Win a prestigious prize for Gerald Cochran's work. |
10 |
47 |
Continued as Scholar (Scientist). |
10 |
51 |
Gerald Cochran's work is sabotaged by unknown parties. Gerald Cochran may salvage what Gerald Cochran can and give up. |
11 |
51 |
Switched to Merchant (Broker). |
11 |
54 |
Given advanced training in a specialist field |
11 |
55 |
Promoted to Merchant (Broker) rank 1. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |