Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Glover Newman's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Glover Newman's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Glover Newman do not know what happened to Glover Newman. There is a gap in Glover Newman's memory. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
38 |
Glover Newman befriend a superior in the corporation or the colony. |
6 |
41 |
Promoted to Citizen (Colonist) rank 1. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
45 |
Glover Newman learn something Glover Newman should not have – a corporate secret, a political scandal – which Glover Newman can profit from illegally. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
48 |
Find an Alien Artifact. |
8 |
49 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
49 |
Continued as Citizen (Colonist). |
9 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
53 |
Became a Scout (Explorer). |
10 |
57 |
Perform an exemplary service for the scouts. |
10 |
57 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |