Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Grace Johnston far from home. |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
Perform an exemplary service for the scouts. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Voluntarily left Explorer |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
36 |
Became a Drifter (Barbarian). |
7 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
40 |
Failed to qualify for Law Enforcement (Agent). |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Gain Enemy if Grace Johnston don't already have one. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
47 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Grace Johnston come into conflict with a splinter group Grace Johnston's own religion which maintains Grace Johnston's version is the wrong one. Gain 1 Rivals. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
52 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |