Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong; Grady Raycraft and several others are captured and mistreated by the enemy. Gain Grady Raycraft's jailer as an Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Smuggle illegal items onto a planet. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Risk Grady Raycraft's fortune on a possibility lucrative deal and win. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Scout (Surveyor). |
8 |
48 |
Grady Raycraft's ship is damaged, and Grady Raycraft have to hitch-hike Grady Raycraft's way back across the stars to the nearest scout base. |
8 |
48 |
Gain 3 Contacts. Gain 2 Enemies. |
9 |
49 |
Continued as Scout (Surveyor). |
9 |
53 |
Spend several years jumping from world to world in Grady Raycraft's scout ship. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Scout (Surveyor). |
10 |
55 |
Serve as the courier for an important message from the Imperium. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |