Retired Senior Crewman Graham Ray  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ronnin 58 M 1 (-2) 3 (-1) 1 (-2) 6 (0) 4 (-1) 6 (0)7 (0)131646
Constantly purses lips, Clubfoot
 
Skills
Astrogation 0
Carouse 0
Clairvoyance 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Slug) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Spacer) 0
Steward 1
Survival 0
Telekinesis 0
Teleportation 0
Vacc Suit 4
CareerAssignmentTitleRankTerms
Drifter Scavenger 13
Psion Psi-Warrrior Psi-Soldier01
Merchant Merchant Marine Senior Crewman16
Entertainer Journalist 01
 
Name Type Affinity Enmity Power Influence Species
Pinkie Staff Ally 3 1 1 0 Ronnin (F/72)
Relationship soured.
Ines Manning Contact 2 0 3 1 Ronnin (F/78)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 22 Attacked by enemies that Graham Ray easily defeat.
1 22 Gain Enemy if Graham Ray don't already have one.
2 22 Continued as Drifter (Scavenger).
2 25 Injured. Fully recovered. Owe 2,500 for medical bills.
3 25 Failed to qualify for Artist (Entertainer).
3 25 Continued as Drifter (Scavenger).
3 26 Encounter a Psionic institute.
3 26 Tested for psionic powers
3 29 Promoted to Drifter (Scavenger) rank 1.
4 29 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
4 31 Experimented on by a corporation, government, or other organisation
5 31 Failed to qualify for Pirate (Rogue).
5 31 Submitted to the draft.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 34 Imperial trade restrictions force Graham Ray out of business.
6 34 Became a Entertainer (Journalist).
6 38 An investigation, tour, project or expedition goes wrong, stranding Graham Ray far from home.
7 38 Returned to Merchant (Merchant Marine).
7 40 Embroiled in legal trouble.
7 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 42 Continued as Merchant (Merchant Marine).
8 45 A new romantic starts. Gain an Ally.
9 46 Continued as Merchant (Merchant Marine).
9 48 Make an unexpected connection outside Graham Ray's normal circles. Gain a Contact.
10 50 Continued as Merchant (Merchant Marine).
10 51 A good deal ensures Graham Ray is living the high life for a few years.
11 54 Continued as Merchant (Merchant Marine).
11 55 Accused of a crime
11 58 Forced to muster out.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Retired at age 58.
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