Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that Graham Ray easily defeat. |
1 |
22 |
Gain Enemy if Graham Ray don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Artist (Entertainer). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
31 |
Experimented on by a corporation, government, or other organisation |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Imperial trade restrictions force Graham Ray out of business. |
6 |
34 |
Became a Entertainer (Journalist). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Graham Ray far from home. |
7 |
38 |
Returned to Merchant (Merchant Marine). |
7 |
40 |
Embroiled in legal trouble. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Make an unexpected connection outside Graham Ray's normal circles. Gain a Contact. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
A good deal ensures Graham Ray is living the high life for a few years. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Accused of a crime |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |