Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Green Batt went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
40 |
Became a Scout (Courier). |
7 |
42 |
When dealing with an alien race, Green Batt botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Green Batt's ship is damaged, and Green Batt have to hitch-hike Green Batt's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 5 Contacts. Gain 1 Enemies. |
8 |
44 |
Continued as Scout (Courier). |
8 |
45 |
Birth or Death involving a family member or close friend. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Explorer (Scout). |
9 |
48 |
Continued as Scout (Courier). |
9 |
51 |
Psychologically damaged by Green Batt's time in the scouts. |
10 |
51 |
Became a Drifter (Barbarian). |
10 |
55 |
Green Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |