Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A good deal ensures Greg Snyder is living the high life for a few years. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A series of bad deals and decisions force Greg Snyder into bankruptcy. Greg Snyder salvages what Greg Snyder can. |
4 |
28 |
Became a Scout (Explorer). |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Switched to Merchant (Broker). |
5 |
34 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Became a Prisoner (Fixer). |
6 |
37 |
Disgraced. Word of Greg Snyder's criminal past reaches Greg Snyder's homeworld. |
7 |
39 |
Continued as Prisoner (Fixer). |
7 |
43 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Prisoner (Fixer). |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
51 |
Vocational Training. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Continued as Prisoner (Inmate). |
10 |
52 |
Vocational Training. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |