Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Guy Abberton's Contacts or Allies betrays Guy Abberton, ending Guy Abberton's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
A mission goes wrong; Guy Abberton and several others are captured and mistreated by the enemy. Gain Guy Abberton's jailer as an Enemy. |
4 |
28 |
Became a Citizen (Worker). |
4 |
30 |
Guy Abberton rise to a position of power in Guy Abberton's colony or corporation. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Became a Scout (Surveyor). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Failed to qualify for Worker (Citizen). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
40 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Suffer from a life-threatening illness. |
9 |
45 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
Graduated. |
10 |
49 |
Became a Merchant (Broker). |
10 |
49 |
Promoted to Merchant (Broker) rank 1. |
10 |
53 |
Promoted to Merchant (Broker) rank 2. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
54 |
Given advanced training in a specialist field |
11 |
57 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |