Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Hamilton Gardiner's work ends up coming home with Hamilton Gardiner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Hamilton Gardiner easily defeat. |
3 |
28 |
Gain Enemy if Hamilton Gardiner don't already have one. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
45 |
Gain Enemy if Hamilton Gardiner don't already have one. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
48 |
Attempted a risky adventure and was injured. |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Explorer (Scout). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Gained a contact. |