Retired Senior Crewman Hamp Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 58 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 2 (-2)111722
Queer
 
Skills
Admin 0
Athletics (Endurance) 2
Broker 1
Carouse 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Investigate 1
Language (Floriani (Florian League)) 1
Mechanic 1
Medic 1
Persuade 2
Science (Social Sciences/Sophontology) 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Physician 03
Merchant Merchant Marine Senior Crewman13
Drifter Wanderer 02
Drifter Scavenger 01
Merchant Free Trader 01
Believer Missionary/Humanitarian Junior Project Worker-13
 
Name Type Affinity Enmity Power Influence Species
Isom Holmes Ally 0 0 2 3 Hanen (M/39)
Sergio Young Rival 1 5 0 1 Sydite (M/56)
Very bad falling out.
Mary Mcabe Ally 2 1 5 0 Hanen (F/60)
Relationship becomes more intense. Contact becomes an ally.
Millie Risewell Rival 1 1 1 3 Hanen (F/73)
 
Term Age History
1 18 Became a Scholar (Physician).
1 21 Work for an eccentric but brilliant mentor, who becomes an Ally.
2 22 Continued as Scholar (Physician).
2 24 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 26 Continued as Scholar (Physician).
3 27 An expedition or voyage goes wrong, leaving Hamp Moody stranded in the wilderness.
4 27 Failed to qualify for Colonist (Citizen).
4 27 Submitted to the draft.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Make an unexpected connection outside Hamp Moody's normal circles. Gain a Contact.
4 31 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 31 Continued as Merchant (Merchant Marine).
5 34 Given advanced training in a specialist field
6 35 Continued as Merchant (Merchant Marine).
6 38 Imperial trade restrictions force Hamp Moody out of business.
7 38 Failed to qualify for Colonist (Citizen).
7 38 Became a Drifter (Wanderer).
8 42 Continued as Drifter (Wanderer).
8 43 Hamp Moody do not know what happened to Hamp Moody. There is a gap in Hamp Moody's memory.
9 43 Failed to qualify for Broker (Merchant).
9 43 Switched to Drifter (Scavenger).
9 45 Betrayed by a friend. One of Hamp Moody's Contacts or Allies betrays Hamp Moody, ending Hamp Moody's career. That Contact or Ally becomes a Rival or Enemy.
10 45 Switched to Merchant (Free Trader).
10 46 Bankrupted by a rival. Gain the other trader as a Rival.
11 46 Aging Crisis. Owe 30,000 for medical bills.
11 46 Retired at age 46.
11 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 47 Good fortune
12 50 Aging Crisis. Owe 40,000 for medical bills.
12 50 Continued as Believer (Missionary/Humanitarian).
12 53 Hamp Moody is caught in the periphery of a scandal.
12 53 Demoted to Believer (Missionary/Humanitarian) rank -1.
13 54 Aging Crisis. Owe 40,000 for medical bills.
13 54 Continued as Believer (Missionary/Humanitarian).
13 58 Opponents of Hamp Moody's belief system ambush Hamp Moody.
13 58 Severely injured. Owe 20,000 for medical bills.
14 58 Aging Crisis. Owe 40,000 for medical bills.
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