Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
A police detective or rival criminal forces Harper Diaz to flee and vows to hunt Harper Diaz down. Gain an Enemy. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Harper Diaz's Contacts or Allies betrays Harper Diaz, ending Harper Diaz's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Scholar (Physician). |
8 |
49 |
Make a breakthrough in Harper Diaz's field. |
9 |
49 |
Continued as Scholar (Physician). |
9 |
50 |
Make a breakthrough in Harper Diaz's field. |
9 |
53 |
Promoted to Scholar (Physician) rank 1. |
10 |
53 |
Continued as Scholar (Physician). |
10 |
54 |
Refuse to join a cheat in some fashion. |
10 |
57 |
Forced to continue current assignment. |
10 |
57 |
Promoted to Scholar (Physician) rank 2. |