Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Harper Laroche run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Harper Laroche's Contacts or Allies betrays Harper Laroche, ending Harper Laroche's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Moved to a new world. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Harper Laroche's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Performer (Entertainer). |
8 |
45 |
Returned to Drifter (Wanderer). |
8 |
46 |
Amnesia. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |