Retired Senior Scout Hattie Lite  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ne Kraeda ren Kelva 58 M 1 (-2) 1 (-2) 2 (-2) 5 (-1) 10 (1) 5 (-1)None1125A5
Flighty
 
Skills
Animals (Handling) 1
Art (Presentation) 0
Astrogation 1
Athletics (Dexterity) 1
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gun Combat 0
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Worker/Biologicals) 1
Profession (Hostile Environment/Low-G) 1
Seafarer (Submarine) 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Senior Scout34
Drifter Scavenger 04
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Columbus Lucas Enemy 0 5 4 2 Tezcat (M/10)
Albin Graham Rival 1 1 5 2 Ne Kraeda ren Kelva (M/83)
Wayne Jenkins Rival 1 0 1 2 Ne Kraeda ren Kelva (M/52)
Juanita Knight Rival 1 3 4 0 Florian (F/19)
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 19 Hattie Lite's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hattie Lite fail to help. Gain an Enemy.
1 19 Hattie Lite have no idea what happened to Hattie Lite – they found Hattie Lite's ship drifting on the fringes of friendly space.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 23 Spend several years jumping from world to world in Hattie Lite's scout ship.
2 26 Forced to continue current assignment.
2 26 Promoted to Scout (Courier) rank 2.
3 26 Continued as Scout (Courier).
3 30 Spend several years jumping from world to world in Hattie Lite's scout ship.
3 30 Promoted to Scout (Courier) rank 3 with the new title Senior Scout.
4 30 Continued as Scout (Courier).
4 33 Hattie Lite survey an alien world.
5 34 Voluntarily left Courier
5 34 Failed to qualify for Pirate (Rogue).
5 34 Became a Drifter (Scavenger).
5 35 Find an Alien Artifact.
6 38 Continued as Drifter (Scavenger).
6 40 Attempted a risky adventure and was wildly successful.
7 42 Continued as Drifter (Scavenger).
7 45 Encounter a Psionic institute.
7 45 Tested for psionic powers
7 46 Forced to muster out.
8 46 Failed to qualify for Scientist (Scholar).
8 46 Continued as Drifter (Scavenger).
8 47 Hattie Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 47 Became a Merchant (Merchant Marine) with the new title Crewman.
10 51 Aging Crisis. Owe 60,000 for medical bills.
10 51 Retired at age 51.
10 51 Voluntarily left Merchant Marine
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 55 Hattie Lite come into conflict with a splinter group Hattie Lite's own religion which maintains Hattie Lite's version is the wrong one. Gain 2 Rivals.
11 55 Aging Crisis. Owe 60,000 for medical bills.
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