Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Hattie Oshea's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Imperial trade restrictions force Hattie Oshea out of business. |
4 |
27 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
29 |
A mission goes wrong; Hattie Oshea and several others are captured and mistreated by the enemy. Gain Hattie Oshea's jailer as an Enemy. |
5 |
29 |
Became a Scholar (Physician). |
5 |
31 |
Advanced training in a specialist field. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Scholar (Scientist) with previous rank. |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Promoted to Scholar (Scientist) rank 1. |
7 |
37 |
Continued as Scholar (Scientist). |
7 |
38 |
Assigned to work on a secret project for a patron or organisation. |
7 |
41 |
Promoted to Scholar (Scientist) rank 2. |
8 |
41 |
Continued as Scholar (Scientist). |
8 |
45 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
45 |
Promoted to Scholar (Scientist) rank 3. |
9 |
45 |
Continued as Scholar (Scientist). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
49 |
Continued as Scholar (Scientist). |
10 |
50 |
Assigned to work on a secret project for a patron or organisation. |
10 |
53 |
Promoted to Scholar (Scientist) rank 4. |
11 |
53 |
Attempted to change assignments. |
11 |
53 |
Returned to Scholar (Physician). |
11 |
54 |
Advanced training in a specialist field. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |