Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Haywood Langhorne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Haywood Langhorne fail to help. Gain an Enemy. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Haywood Langhorne's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Haywood Langhorne discover a world, item or information of worth to the Imperium. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Gained a contact. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
When dealing with an alien race, Haywood Langhorne botch an opportunity to gather extra intelligence about them. |
6 |
42 |
Haywood Langhorne's ship is damaged, and Haywood Langhorne have to hitch-hike Haywood Langhorne's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 5 Contacts. Gain 2 Enemies. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Agent (Corporate Agent). |
7 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
46 |
Failed to qualify for Field Researcher (Scholar). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Rewarded for a successful mission. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
52 |
Became a Entertainer (Journalist). |
10 |
53 |
Haywood Langhorne is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |