Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Caught cheating in some fashion, advancing Hunter Bluit's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
21 |
A disaster leaves several injured, and others blame Hunter Bluit, forcing Hunter Bluit to leave Hunter Bluit's career. Gain a Rival. |
1 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
1 |
21 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Entangled in a bureaucratic or legal morass that distracts Hunter Bluit from Hunter Bluit's work. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Drafted into Merchant Marine |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A good deal ensures Hunter Bluit is living the high life for a few years. |
6 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Forced to muster out. |
7 |
42 |
Retired. |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
50 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
53 |
Good fortune. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |