Retired Crewman Ian Batt  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Humaniti 58 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 6 (0)1 (-2)111666
Visible stretch marks, Talkative
 
Skills
Animals 0
Art (Creative/Visual Media) 1
Athletics 0
Deception 0
Drive (Mole) 1
Jack-of-All-Trades 1
Melee (Blade) 1
Recon 0
Stealth 2
Streetwise 1
Survival 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 24
Merchant Merchant Marine Crewman01
Drifter Barbarian 02
Retired 04
 
Term Age History
1 18 Became a Drifter (Wanderer).
2 22 Continued as Drifter (Wanderer).
2 26 Gained a contact.
2 26 Forced to continue current assignment.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 27 Good fortune
3 30 Promoted to Drifter (Wanderer) rank 2.
4 30 Continued as Drifter (Wanderer).
4 33 Drafted into Merchant Marine
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 A series of bad deals and decisions force Ian Batt into bankruptcy. Ian Batt salvages what Ian Batt can.
6 36 Failed to qualify for Physician (Scholar).
6 36 Switched to Drifter (Barbarian).
6 40 Encounter a Psionic institute.
6 40 Tested for psionic powers
7 40 Continued as Drifter (Barbarian).
7 42 Lightly injured, no permanent damage. Fully recovered.
8 42 Aging Crisis. Owe 30,000 for medical bills.
8 42 Retired at age 42.
8 42 Retired.
8 43 Good fortune.
9 46 Aging Crisis. Owe 40,000 for medical bills.
9 50 A romantic relationship ends badly. Gain a Rival or Enemy.
10 50 Aging Crisis. Owe 10,000 for medical bills.
10 52 Moved to a new world.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 55 Betrayal. Convert an Ally into a Rival or Enemy.
12 58 Aging Crisis. Owe 30,000 for medical bills.
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