Craftsman Ian Halpine  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 58 M 4 (-1) 4 (-1) 4 (-1) 6 (0) 10 (1) 5 (-1)4446A5
Retiring, Fussy
 
Skills
Animals 0
Athletics 0
Carouse 2
Deception 1
Drive (Track) 1
Electronics (Remote Ops) 1
Engineer 0
Flyer (Airship) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Mechanic 1
Medic 1
Navigation 0
Profession (Freeloader/Scrounging) 1
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman48
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Electa Washington Ally 2 0 0 2 Solomani, Imperium (F/23)
Elwin Romero Enemy 0 4 0 2 Ne Kraeda ren Kelva (M/48)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Become leader in social movement.
1 19 Gain an Ally and an Enemy.
1 24 Failed as a colonist.
2 24 Became a Citizen (Worker).
2 26 Gained a contact.
3 28 Continued as Citizen (Worker).
3 29 Ian Halpine is rewarded for Ian Halpine's diligence or cunning.
3 32 Promoted to Citizen (Worker) rank 1.
4 32 Continued as Citizen (Worker).
4 34 Ian Halpine's business expands, Ian Halpine's corporation grows, or the colony thrives.
5 36 Continued as Citizen (Worker).
5 38 Moved to a new world.
6 40 Continued as Citizen (Worker).
6 42 Ian Halpine learn something Ian Halpine should not have – a corporate secret, a political scandal – which Ian Halpine can profit from illegally.
6 44 Promoted to Citizen (Worker) rank 2 with the new title Technician.
7 44 Continued as Citizen (Worker).
7 45 Spent time maintaining and using heavy vehicles.
7 48 Promoted to Citizen (Worker) rank 3.
8 48 Continued as Citizen (Worker).
8 52 Ian Halpine befriend a superior in the corporation or the colony.
8 52 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
9 52 Continued as Citizen (Worker).
9 56 Advanced training in a specialist field.
9 56 Forced to muster out.
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