Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
28 |
Suffered a deep tragedy. |
3 |
30 |
Dropped out of the merchant academy. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Find valuable salvage. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A sudden war destroys Irene Philpot's trade routes and contacts, forcing Irene Philpot to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Failed to qualify for Law Enforcement (Agent). |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
44 |
Irene Philpot do not know what happened to Irene Philpot. There is a gap in Irene Philpot's memory. |
9 |
44 |
Became a Agent (Corporate Agent). |
9 |
45 |
Irene Philpot went above and beyond the call of duty. |
9 |
48 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
48 |
Continued as Agent (Corporate Agent). |
10 |
51 |
An investigation takes on a dangerous turn. |
10 |
51 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
11 |
52 |
Continued as Agent (Corporate Agent). |
11 |
55 |
Advanced training in a specialist field. |