Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Severely injured. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
2 |
23 |
Forced to muster out. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A good deal ensures Issac Clements is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Make an unexpected connection outside Issac Clements's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Make an unexpected connection outside Issac Clements's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A good deal ensures Issac Clements is living the high life for a few years. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Opponents of Issac Clements's belief system ambush Issac Clements. |
7 |
43 |
Nearly killed. Owe 25,000 for medical bills. |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Severely injured. Owe 5,000 for medical bills. |
8 |
44 |
Gain Enemy if Issac Clements don't already have one. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
50 |
Survived a risky adventure but gained nothing. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |