Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Ivey Payne do not know what happened to Ivey Payne. There is a gap in Ivey Payne's memory. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
30 |
Lost eye or limb. Owe 1,250 for medical bills. |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Ivey Payne do not know what happened to Ivey Payne. There is a gap in Ivey Payne's memory. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
42 |
A sudden war destroys Ivey Payne's trade routes and contacts, forcing Ivey Payne to flee that region of space. |
6 |
42 |
Gain rebels as Enemy |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Ivey Payne's Contacts or Allies betrays Ivey Payne, ending Ivey Payne's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Ivey Payne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Ivey Payne come into conflict with a splinter group Ivey Payne's own religion which maintains Ivey Payne's version is the wrong one. Gain 3 Rivals. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |