Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Jack Morgan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
21 |
Attacked by enemies that Jack Morgan easily defeat. |
2 |
21 |
Gain Enemy if Jack Morgan don't already have one. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Find valuable salvage. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Infantry (Army). |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Nearly killed. Owe 7,500 for medical bills. |
7 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Jack Morgan is sent to a new community or parish to preach The Word among the poor. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Voluntarily left Missionary/Humanitarian |
8 |
40 |
Retired. |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Find an Alien Artifact. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |