Retired 3rd Officer Jar Edward  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 58 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 10 (1) 4 (-1)111BA4
Torpid
 
Skills
Animals 0
Athletics (Endurance) 1
Broker 0
Carouse 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Investigate 2
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 1
Melee (Bludgeon) 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Hostile Environment) 0
Recon 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer31
Drifter Wanderer 01
Agent Law Enforcement Sergeant23
Believer Missionary/Humanitarian Team Leader23
Citizen Worker 01
Retired 01
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Magnolia Rule Enemy 0 2 1 2 Dynchia (F/58)
Magnolia Rule is a questionable figure such as a criminal, pirate or disgraced noble.
Akusshe Shishkar Enemy 0 2 5 1 Vilani, Imperium (M/61)
Katrina Connor Enemy 0 1 1 1 Dynchia (F/82)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 20 Join a social movement.
1 22 Graduated with honors.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
2 25 Given advanced training in a specialist field
2 26 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
3 26 Voluntarily left Merchant Marine
3 26 Became a Drifter (Wanderer).
3 28 Betrayed by a friend. One of Jar Edward's Contacts or Allies betrays Jar Edward, ending Jar Edward's career. That Contact or Ally becomes a Rival or Enemy.
4 28 Became a Agent (Law Enforcement) with the new title Rookie.
4 30 Jar Edward went above and beyond the call of duty.
4 32 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 32 Continued as Agent (Law Enforcement).
5 35 Befriended by a senior agent.
5 36 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
6 36 Continued as Agent (Law Enforcement).
6 39 Jar Edward's work ends up coming home with Jar Edward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 39 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 42 Jar Edward refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jar Edward's faith.
7 43 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 43 Continued as Believer (Missionary/Humanitarian).
8 44 Jar Edward refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jar Edward's faith.
8 47 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
9 47 Continued as Believer (Missionary/Humanitarian).
9 51 Jar Edward refused an offer of inducements to betray Jar Edward's faith. Gain 3 enemies.
9 51 Forced to muster out.
10 51 Became a Citizen (Worker).
10 53 Hard times caused by a lack of interstellar trade costs Jar Edward Jar Edward's job.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 53 Retired at age 53.
11 53 Retired.
11 56 Betrayal. Convert an Ally into a Rival or Enemy.
12 57 Aging Crisis. Owe 50,000 for medical bills.
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