Retired Able Spacehand Jar Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 58 M 1 (-2) 3 (-1) 1 (-2) 8 (0) 4 (-1) 5 (-1)131845
Bright eyes, Obscene
 
Skills
Animals 0
Art (Creative) 0
Athletics 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Gunner (Turret) 1
Leadership 1
Mechanic 1
Persuade 2
Recon 0
Science (Space Sciences/Planetology) 1
Science (Life Sciences/Psionicology) 1
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Navy Flight Able Spacehand11
Navy Line/Crew Able Spacehand11
Scholar Scientist 11
Scholar Physician 11
Believer Missionary/Humanitarian Junior Project Worker04
Drifter Scavenger 01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Llewellyn Doyle Enemy 0 4 2 4 Dynchia (M/17)
Enid Grimaldi Rival 1 0 1 6 Dynchia (F/30)
Enid Grimaldi has life-changing event that creates new responsibilities.
Jack Nelson Ally 3 0 0 1 Dynchia (M/43)
Jack Nelson is particularly unusual, such as an artificial intelligence or very alien being.
Erin Ortiz Enemy 0 4 0 0 Dynchia (F/29)
Cassie Finnerty Ally 3 0 1 5 Hanen (F/19)
Robert Pinkerton Rival 0 3 1 1 Dynchia (M/95)
Relationship soured.
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Became a Drifter (Wanderer).
1 19 Attacked by enemies and injured.
1 19 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
1 19 Gain Enemy if Jar Moody don't already have one.
2 22 Continued as Drifter (Wanderer).
2 24 Lightly injured, no permanent damage. Fully recovered.
3 24 Became a Navy (Flight) with the new title Crewman.
3 28 Jar Moody foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 28 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
4 28 Attempted to change assignments.
4 28 Switched to Navy (Line/Crew) with previous rank.
4 30 Lost eye or limb. Fully recovered.
5 30 Became a Scholar (Scientist).
5 33 Win a prestigious prize for Jar Moody's work.
5 34 Promoted to Scholar (Scientist) rank 1.
6 34 Attempted to change assignments.
6 34 Switched to Scholar (Physician) with previous rank.
6 36 A disaster leaves several injured, and others blame Jar Moody, forcing Jar Moody to leave Jar Moody's career. Gain a Rival.
6 36 Nearly killed. Owe 11,250 for medical bills.
7 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 37 Jar Moody is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
8 40 Continued as Believer (Missionary/Humanitarian).
8 43 Jar Moody is sent to a new community or parish to preach The Word among the poor.
9 44 Continued as Believer (Missionary/Humanitarian).
9 47 Jar Moody aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 47 Switched to Drifter (Scavenger).
10 48 Betrayed by a friend. One of Jar Moody's Contacts or Allies betrays Jar Moody, ending Jar Moody's career. That Contact or Ally becomes a Rival or Enemy.
11 48 Returned to Believer (Missionary/Humanitarian).
11 49 Jar Moody secretly provide religious rites for a dying leader or noble, although they do not share Jar Moody's faith. Gain an Ally in the family and a Rival who disagrees with Jar Moody's choice.
11 52 Forced to muster out.
12 52 Aging Crisis. Owe 60,000 for medical bills.
12 52 Retired at age 52.
12 52 Retired.
12 56 Find an Alien Artifact.
13 56 Aging Crisis. Owe 50,000 for medical bills.
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