Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Jared Dean's work ends up coming home with Jared Dean, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
23 |
Assigned to work on a secret project for a patron or organisation. |
2 |
23 |
Promoted to Scholar (Scientist) rank 1. |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
24 |
A rival researcher blackens Jared Dean's name or steals Jared Dean's research. Gain a Rival. |
4 |
27 |
Voluntarily left Scientist |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
29 |
Jared Dean join a gambling circle on board. |
4 |
31 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
31 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
31 |
Continued as Navy (Flight). |
5 |
32 |
During a battle, defeat or victory depends on Jared Dean's actions. The ship suffers severe damage and Jared Dean is blamed for the disaster. Jared Dean is court - martialled and discharged. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Switched to Drifter (Scavenger). |
7 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
40 |
Jared Dean do not know what happened to Jared Dean. There is a gap in Jared Dean's memory. |
9 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
41 |
Jared Dean accepted an offer of inducements to betray Jared Dean's faith. Gain 130,000 in cash. |
10 |
44 |
Switched to Drifter (Wanderer). |
10 |
45 |
Attempted a risky adventure and was wildly successful. |
10 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
48 |
Voluntarily left Wanderer |
11 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
49 |
Become leader in social movement. |
11 |
49 |
Gain an Ally and an Enemy. |
11 |
52 |
Graduated. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
53 |
Given advanced training in a specialist field |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |