Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Jeffrey McDonaugh do not know what happened to Jeffrey McDonaugh. There is a gap in Jeffrey McDonaugh's memory. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
35 |
A revolution, attack or other unusual event throws Jeffrey McDonaugh's life into chaos, forcing Jeffrey McDonaugh to leave the planet. |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
40 |
Jeffrey McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
41 |
Find an Alien Artifact. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Became a Merchant (Broker). |
9 |
46 |
Make an unexpected connection outside Jeffrey McDonaugh's normal circles. Gain a Contact. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
49 |
Embroiled in legal trouble. |
10 |
52 |
Promoted to Merchant (Broker) rank 1. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
53 |
Make an unexpected connection outside Jeffrey McDonaugh's normal circles. Gain a Contact. |
11 |
56 |
Promoted to Merchant (Broker) rank 2. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |